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AI Insights · Timothy · June 2024

Top 5 Ultracasual Games on Android in Latin America for Q2 2024

Discover the performance trends of the top 5 ultracasual games on the Android platform in Latin America during the second quarter of 2024, featuring key metrics on downloads, revenue, and weekly active users.

Top 5 Ultracasual Games on Android in Latin America for Q2 2024

The second quarter of 2024 saw notable performances from the leading ultracasual games on Android in Latin America. Here’s a detailed look at the trends for the top 5 applications, based on data from Sensor Tower.

Project Match: ASMR Salon experienced a significant spike in downloads, particularly in the latter half of the quarter. Starting from a low of 41.8K in the week of May 20, downloads surged to 304.7K by the week of June 24. Revenue, however, showed a declining trend, starting at $1.7K in early April and ending at $726 by late June. Weekly active users similarly rose sharply, peaking at 409.9K in the last week of June.

Antistress - relaxation toys maintained a steady download rate, with minor fluctuations. Downloads peaked at 165.1K in the week of April 22 and stabilized around 150.6K by the end of June. Revenue remained relatively consistent, hovering around $100 per week. Weekly active users saw a slight decline from 1.9M in early April to 1.8M by the end of June.

Diamond Painting ASMR Coloring witnessed a drop in downloads from 74.8K in early April to 17.7K by the end of June. Revenue also fluctuated, with a peak of $135 in early June before dropping to $55 in the final week. Weekly active users followed a similar trend, starting at 139.2K and decreasing to 42.6K by the end of the quarter.

Draw it showed a mixed trend in downloads, starting at 39.1K in early April, peaking at 47.1K in mid-May, and ending at 47.1K in the last week of June. Revenue remained fairly stable, with minor variations around $40-$70 per week. Weekly active users saw a general increase, starting at 81.8K and reaching 97K by the end of the quarter.

Jelly Dye had fluctuating download numbers, with peaks and troughs throughout the quarter. Downloads reached a high of 59.3K in mid-May and ended at 24.7K in the last week of June. Revenue showed a gradual increase, peaking at $63 in late May. Weekly active users saw a significant rise from 101.2K in early April to 114.8K by late May, before dropping to 57.8K by the end of June.

These trends highlight the dynamic nature of the ultracasual gaming market in Latin America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024